Starting the HPX runtime

In order to write an application which uses services from the HPX runtime system you need to initialize the HPX library by inserting certain calls into the code of your application. Depending on your use case, this can be done in 3 different ways:

  • Minimally invasive: Re-use the main() function as the main HPX entry point.

  • Balanced use case: Supply your own main HPX entry point while blocking the main thread.

  • Most flexibility: Supply your own main HPX entry point while avoiding to block the main thread.

  • Suspend and resume: As above but suspend and resume the HPX runtime to allow for other runtimes to be used.

Re-use the main() function as the main HPX entry point

This method is the least intrusive to your code. It however provides you with the smallest flexibility in terms of initializing the HPX runtime system. The following code snippet shows what a minimal HPX application using this technique looks like:

#include <hpx/hpx_main.hpp>

int main(int argc, char* argv[])
{
    return 0;
}

The only change to your code you have to make is to include the file hpx/hpx_main.hpp. In this case the function main() will be invoked as the first HPX thread of the application. The runtime system will be initialized behind the scenes before the function main() is executed and will automatically stop after main() has returned. For this method to work you must link your application to the CMake target HPX::wrap_main. This is done automatically if you are using the provided macros (Using macros to create new targets) to set up your application, but must be done explicitly if you are using targets directly (Using CMake targets). All HPX API functions can be used from within the main() function now.

Note

The function main() does not need to expect receiving argc and argv as shown above, but could expose the signature int main(). This is consistent with the usually allowed prototypes for the function main() in C++ applications.

All command line arguments specific to HPX will still be processed by the HPX runtime system as usual. However, those command line options will be removed from the list of values passed to argc/argv of the function main(). The list of values passed to main() will hold only the commandline options which are not recognized by the HPX runtime system (see the section HPX Command Line Options for more details on what options are recognized by HPX).

Note

In this mode all one-letter-shortcuts are disabled which are normally available on the HPX command line (such as -t or -l see HPX Command Line Options). This is done to minimize any possible interaction between the command line options recognized by the HPX runtime system and any command line options defined by the application.

The value returned from the function main() as shown above will be returned to the operating system as usual.

Important

To achieve this seamless integration, the header file hpx/hpx_main.hpp defines a macro:

#define main hpx_startup::user_main

which could result in unexpected behavior.

Important

To achieve this seamless integration, we use different implementations for different operating systems. In case of Linux or macOS, the code present in hpx_wrap.cpp is put into action. We hook into the system function in case of Linux and provide alternate entry point in case of macOS. For other operating systems we rely on a macro:

#define main hpx_startup::user_main

provided in the header file hpx/hpx_main.hpp. This implementation can result in unexpected behavior.

Caution

We make use of an override variable include_libhpx_wrap in the header file hpx/hpx_main.hpp to swiftly choose the function call stack at runtime. Therefore, the header file should only be included in the main executable. Including it in the components will result in multiple definition of the variable.

Supply your own main HPX entry point while blocking the main thread

With this method you need to provide an explicit main thread function named hpx_main at global scope. This function will be invoked as the main entry point of your HPX application on the console locality only (this function will be invoked as the first HPX thread of your application). All HPX API functions can be used from within this function.

The thread executing the function hpx::init will block waiting for the runtime system to exit. The value returned from hpx_main will be returned from hpx::init after the runtime system has stopped.

The function hpx::finalize has to be called on one of the HPX localities in order to signal that all work has been scheduled and the runtime system should be stopped after the scheduled work has been executed.

This method of invoking HPX has the advantage of you being able to decide which version of hpx::init to call. This allows to pass additional configuration parameters while initializing the HPX runtime system.

#include <hpx/hpx_init.hpp>

int hpx_main(int argc, char* argv[])
{
    // Any HPX application logic goes here...
    return hpx::finalize();
}

int main(int argc, char* argv[])
{
    // Initialize HPX, run hpx_main as the first HPX thread, and
    // wait for hpx::finalize being called.
    return hpx::init(argc, argv);
}

Note

The function hpx_main does not need to expect receiving argc/argv as shown above, but could expose one of the following signatures:

int hpx_main();
int hpx_main(int argc, char* argv[]);
int hpx_main(hpx::program_options::variables_map& vm);

This is consistent with (and extends) the usually allowed prototypes for the function main() in C++ applications.

The header file to include for this method of using HPX is hpx/hpx_init.hpp.

There are many additional overloads of hpx::init available, such as for instance to provide your own entry point function instead of hpx_main. Please refer to the function documentation for more details (see: hpx/hpx_init.hpp).

Supply your own main HPX entry point while avoiding to block the main thread

With this method you need to provide an explicit main thread function named hpx_main at global scope. This function will be invoked as the main entry point of your HPX application on the console locality only (this function will be invoked as the first HPX thread of your application). All HPX API functions can be used from within this function.

The thread executing the function hpx::start will not block waiting for the runtime system to exit, but will return immediately. The function hpx::finalize has to be called on one of the HPX localities in order to signal that all work has been scheduled and the runtime system should be stopped after the scheduled work has been executed.

This method of invoking HPX is useful for applications where the main thread is used for special operations, such a GUIs. The function hpx::stop can be used to wait for the HPX runtime system to exit and should be at least used as the last function called in main(). The value returned from hpx_main will be returned from hpx::stop after the runtime system has stopped.

#include <hpx/hpx_start.hpp>

int hpx_main(int argc, char* argv[])
{
    // Any HPX application logic goes here...
    return hpx::finalize();
}

int main(int argc, char* argv[])
{
    // Initialize HPX, run hpx_main.
    hpx::start(argc, argv);

    // ...Execute other code here...

    // Wait for hpx::finalize being called.
    return hpx::stop();
}

Note

The function hpx_main does not need to expect receiving argc/argv as shown above, but could expose one of the following signatures:

int hpx_main();
int hpx_main(int argc, char* argv[]);
int hpx_main(hpx::program_options::variables_map& vm);

This is consistent with (and extends) the usually allowed prototypes for the function main() in C++ applications.

The header file to include for this method of using HPX is hpx/hpx_start.hpp.

There are many additional overloads of hpx::start available, such as for instance to provide your own entry point function instead of hpx_main. Please refer to the function documentation for more details (see: hpx/hpx_start.hpp).

Suspending and resuming the HPX runtime

In some applications it is required to combine HPX with other runtimes. To support this use case HPX provides two functions: hpx::suspend and hpx::resume. hpx::suspend is a blocking call which will wait for all scheduled tasks to finish executing and then put the thread pool OS threads to sleep. hpx::resume simply wakes up the sleeping threads so that they are ready to accept new work. hpx::suspend and hpx::resume can be found in the header hpx/hpx_suspend.hpp.

#include <hpx/hpx_start.hpp>
#include <hpx/hpx_suspend.hpp>

int main(int argc, char* argv[])
{

   // Initialize HPX, don't run hpx_main
    hpx::start(nullptr, argc, argv);

    // Schedule a function on the HPX runtime
    hpx::apply(&my_function, ...);

    // Wait for all tasks to finish, and suspend the HPX runtime
    hpx::suspend();

    // Execute non-HPX code here

    // Resume the HPX runtime
    hpx::resume();

    // Schedule more work on the HPX runtime

    // hpx::finalize has to be called from the HPX runtime before hpx::stop
    hpx::apply([]() { hpx::finalize(); });
    return hpx::stop();
}

Note

hpx::suspend does not wait for hpx::finalize to be called. Only call hpx::finalize when you wish to fully stop the HPX runtime.

Warning

hpx::suspend only waits for local tasks, i.e. tasks on the

current locality, to finish executing. When using hpx::suspend in a multi-locality scenario the user is responsible for ensuring that any work required from other localities has also finished.

HPX also supports suspending individual thread pools and threads. For details on how to do that see the documentation for hpx::threads::thread_pool_base.

Automatically suspending worker threads

The previous method guarantees that the worker threads are suspended when you ask for it and that they stay suspended. An alternative way to achieve the same effect is to tweak how quickly HPX suspends its worker threads when they run out of work. The following configuration values make sure that HPX idles very quickly:

hpx.max_idle_backoff_time = 1000
hpx.max_idle_loop_count = 0

They can be set on the command line using --hpx:ini=hpx.max_idle_backoff_time=1000 and --hpx:ini=hpx.max_idle_loop_count=0. See Launching and configuring HPX applications for more details on how to set configuration parameters.

After setting idling parameters the previous example could now be written like this instead:

#include <hpx/hpx_start.hpp>

int main(int argc, char* argv[])
{

   // Initialize HPX, don't run hpx_main
    hpx::start(nullptr, argc, argv);

    // Schedule some functions on the HPX runtime
    // NOTE: run_as_hpx_thread blocks until completion.
    hpx::run_as_hpx_thread(&my_function, ...);
    hpx::run_as_hpx_thread(&my_other_function, ...);

    // hpx::finalize has to be called from the HPX runtime before hpx::stop
    hpx::apply([]() { hpx::finalize(); });
    return hpx::stop();
}

In this example each call to hpx::run_as_hpx_thread acts as a “parallel region”.

Working of hpx_main.hpp

In order to initialize HPX from main(), we make use of linker tricks.

It is implemented differently for different Operating Systems. Method of implementation is as follows:

  • Linux: Using linker --wrap option.

  • Mac OSX: Using the linker -e option.

  • Windows: Using #define main hpx_startup::user_main

Linux implementation

We make use of the Linux linker ld‘s --wrap option to wrap the main() function. This way any call to main() are redirected to our own implementation of main. It is here that we check for the existence of hpx_main.hpp by making use of a shadow variable include_libhpx_wrap. The value of this variable determines the function stack at runtime.

The implementation can be found in libhpx_wrap.a.

Important

It is necessary that hpx_main.hpp be not included more than once. Multiple inclusions can result in multiple definition of include_libhpx_wrap.

Mac OSX implementation

Here we make use of yet another linker option -e to change the entry point to our custom entry function initialize_main. We initialize the HPX runtime system from this function and call main from the initialized system. We determine the function stack at runtime by making use of the shadow variable include_libhpx_wrap.

The implementation can be found in libhpx_wrap.a.

Important

It is necessary that hpx_main.hpp be not included more than once. Multiple inclusions can result in multiple definition of include_libhpx_wrap.

Windows implementation

We make use of a macro #define main hpx_startup::user_main to take care of the initializations.

This implementation could result in unexpected behaviors.